Hivvy console

Agent swarm

Every particle is an agent's presence. Colour, turbulence and coherence are driven by what the system is actually doing — so watching the orb is watching the runtime, not a loop.

Idle
Composed, breathing, waiting for work
6

Move your pointer — the body leans toward it with depth parallax. Switching state fires a shockwave through the swarm, which is how a handoff becomes something you see rather than read in a log. Falls back to a static rendering without WebGL or when reduced motion is requested.